![Ezio Auditore da Firenze (Assassin's Creed #131) Ezio Auditore da Firenze (Assassin's Creed #131)](https://cards.scryfall.io/large/front/d/7/d77dfa34-5e28-4a9a-a398-e62b302ed9dc.jpg?1720125345)
Ezio Auditore da Firenze {1}{B}
Legendäre Kreatur — Mensch, Assassine
Bedrohlich
Assassine-Zaubersprüche, die du wirkst, haben Parkour {B}{B}.
Immer wenn Ezio einem Spieler Kampfschaden zufügt, kannst du {W}{U}{B}{R}{G} bezahlen, falls jener Spieler 10 oder weniger Lebenspunkte hat. Wenn du dies tust, verliert jener Spieler die Partie.
3/2
Illustrated by Luisa J. Preissler
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Ezio Auditore da Firenze:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay {W}{U}{B}{R}{G}. A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is. (2024-07-05)
- Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that. (2024-07-05)