Urza's Power Plant
Land — Urza's Power-Plant
{T}: Add {C}. If you control an Urza’s Mine and an Urza’s Tower, add {C}{C} instead.
Illustrated by Mark Tedin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Urza's Tower #429 |
Urza's Mine #427 |
Urza's Power Plant #428 |
Prints | USD | EUR | TIX |
---|---|---|---|
Eighth Edition #329 | |||
Fifth Edition #428 | |||
View all prints → |
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Notes and Rules Information for Urza's Power Plant:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one. (2004-10-04)
- The ability checks for land types, not the names of other permanents you control. (2024-06-07)