Bouteille elkine {3}
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Illustrated by Quinton Hoover
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Bouteille elkine:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- This is not considered to be drawing a card. (2004-10-04)
- If the Bottle leaves the battlefield or your control, the cards remain waiting until played or until the beginning of your next upkeep. The card is in the “Exile” zone. (2004-10-04)
- The card is not part of your hand in any way. You can’t be forced to discard it due to a discard from hand effect, and you can’t discard it to pay a cost. (2004-10-04)
- To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action. (2004-10-04)
- If you do not play the card before your next upkeep, it remains exiled; you just lose the ability to play it. (2008-08-01)
- The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast [this card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone. (2008-10-01)