
Xenic Poltergeist
{1}{B}{B}
Creature — Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
1/1
Illustrated by Dan Frazier
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Not Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Not Legal
- Vintage
- Legal
- Commander
- Legal
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Notes and Rules Information for Xenic Poltergeist:
- Wears off at the beginning of the upkeep, not during upkeep. (2004-10-04)
- A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)