Nachtmahr {5}{B}
Beschwörung eines Nachtmahrs
Kann fliegen.
Stärke und Widerstandskraft des Nachtmahrs entsprechen der Anzahl der Sümpfe, die der Beherrscher im Spiel hat.
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Illustrated by Melissa A. Benson
- Standard
- Not Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Nachtmahr:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority. (2008-04-01)
- Nightmare’s power and toughness changes as the number of Swamps you control changes. (2009-10-01)
- The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. (2013-07-01)
- Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp. (2013-07-01)