Khârn the Betrayer (Warhammer 40,000 Commander #79)

裏切者、カーン {3}{R}

伝説のクリーチャー — アスタルテス・狂戦士

バーザーカー — 各戦闘で、裏切者、カーンは可能なら攻撃かブロックする。

堕落の印章 — あなたが裏切者、カーンのコントロールを失ったとき、カード2枚を引く。

裏切者 — 裏切者、カーンがダメージを受けるなら、そのダメージを軽減し、あなたは対戦相手1人を選ぶ。そのプレイヤーはこれのコントロールを得る。

5/1

Illustrated by Kekai Kotaki

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 裏切者、カーン:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You lose control of Khârn the Betrayer when it leaves the battlefield or another player gains control of it. (2022-10-07)
  • An opponent gaining control of it is part of the replacement effect and happens immediately, even if you are in the middle of resolving the spell or ability and it has more instructions to perform after taking damage. (2022-10-07)
  • In contrast, the Sigil of Corruption ability is a triggered ability, and it won't go onto the stack until after the spell or ability that tried to deal damage finishes resolving. (2022-10-07)
  • In some cases, a single spell or ability will deal damage to this creature multiple times during its resolution. In that case, a new player gains control of it each time, its ability triggers once each time, and the appropriate players control those triggers. After that spell or ability is done resolving, all of those triggers are put onto the stack in turn order, starting with the active player (or the next player in turn order if the active player isn't involved). Usually, this means that the cards are drawn in a different order than the control-changing effects took place. (2022-10-07)