Commander's Sphere {3}
Artifact
{T}: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
Within it rests the power of a sun, and none of the warmth.
Illustrated by David Sondered
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Commander's Sphere:
- If you have two commanders, the ability adds one mana of any color in their combined color identities. (2020-11-10)
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce {C}. (2020-11-10)
- If you don't have a commander, Commander's Sphere's first ability produces no mana. (2020-11-10)