Assault Suit (Warhammer 40,000 Commander #230)

Assault Suit {4}

Artifact — Equipment

Equipped creature gets +2/+2, has haste, can’t attack you or planeswalkers you control, and can’t be sacrificed.

At the beginning of each opponent’s upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip {3}

Illustrated by Games Workshop

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Assault Suit:
  • The equipped creature can't be sacrificed for any reason. If an effect instructs you to sacrifice it, you can't and it remains on the battlefield. You also can't sacrifice it to pay a cost that requires you to sacrifice a creature. (2014-11-07)
  • If an effect instructs you to sacrifice a creature, and you control any creatures other than the creature equipped with Assault Suit, you must sacrifice one of them. You can't try to sacrifice the equipped creature, fail, and therefore ignore the effect. (2014-11-07)