Launch the Fleet {W}
Sorcery
Strive — This spell costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain “Whenever this creature attacks, create a 1/1 white Soldier creature token that’s tapped and attacking.”
Illustrated by Games Workshop
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Launch the Fleet, 40K #188★ |
Soldier Token, T40K #4★ |
Prints | USD | EUR | TIX |
---|---|---|---|
Warhammer 40,000 Commander #188 | $0.15 | €0.34 | 0.04 |
Warhammer 40,000 Commander #188★ | ✶ $0.34 | ||
Journey into Nyx | $0.35 | €0.39 | 0.02 |
View all prints → |
Toolbox
Notes and Rules Information for Launch the Fleet:
- You declare which player or planeswalker each token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker the original creature is attacking. (2014-04-26)
- Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example). (2014-04-26)
- You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell. (2014-04-26)
- The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay. (2014-04-26)
- If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets. (2014-04-26)
- If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal). (2014-04-26)
- If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first. (2014-04-26)