Nightmare (Revised Edition #120)

Cheval de cauchemar {5}{B}

Creature — Nightmare Horse

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Nightmare’s power and toughness are each equal to the number of Swamps you control.

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Illustrated by Melissa A. Benson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Cheval de cauchemar:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority. (2008-04-01)
  • Nightmare’s power and toughness changes as the number of Swamps you control changes. (2009-10-01)
  • The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. (2013-07-01)
  • Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp. (2013-07-01)