Batterskull (Double Masters #234)

Schmetterschädel {5}

Artefakt — Ausrüstung

Lebende Waffe (Wenn diese Ausrüstung ins Spiel kommt, erzeuge einen 0/0 schwarzen Keim-Kreaturenspielstein und lege sie dann an ihn an.)

Die ausgerüstete Kreatur erhält +4/+4 und hat Wachsamkeit und Lebensverknüpfung.

{3}: Bringe den Schmetterschädel auf die Hand seines Besitzers zurück.

Ausrüsten {5}

Illustrated by Mark Zug

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Schmetterschädel:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand. (2020-08-07)
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield. (2020-08-07)
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. (2020-08-07)
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment. (2020-08-07)
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. (2020-08-07)