Emiel die Gesegnete {2}{W}{W}
Legendäre Kreatur — Einhorn
{3}: Schicke eine andere Kreatur deiner Wahl, die du kontrollierst, ins Exil und bringe sie dann unter der Kontrolle ihres Besitzers ins Spiel zurück.
Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du {G/W} bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf sie. Falls es ein Einhorn ist, lege stattdessen zwei +1/+1-Marken auf sie.
4/4
Illustrated by Martina Pilcerova
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Emiel die Gesegnete:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. (2020-06-23)
- If a token is exiled this way, it will cease to exist and won’t return to the battlefield. (2020-06-23)
- Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability. (2020-06-23)
- You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it. (2020-06-23)
- While resolving Emiel’s triggered ability, you can’t pay {G/W} more than once to put more counters on the creature. (2020-06-23)
- If the entering creature is a Unicorn, you still have to pay {G/W} to put two +1/+1 counters on it. (2020-06-23)