Todesmantel der Nim {2}
Artefakt — Ausrüstung
Die ausgerüstete Kreatur erhält +2/+2, hat Einschüchtern und ist ein schwarzer Zombie. (Sie kann außer von Artefaktkreaturen und/oder Kreaturen, mit denen sie eine Farbe gemeinsam hat, nicht geblockt werden.)
Immer wenn eine Nichtspielsteinkreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du {4} bezahlen. Falls du dies tust, bringe die Karte ins Spiel zurück und lege den Todesmantel der Nim an sie an.
Ausrüsten {4}
Illustrated by Karl Kopinski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Todesmantel der Nim:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Once Nim Deathmantle returns a card from your graveyard to the battlefield, it will remain on the battlefield indefinitely, even if Nim Deathmantle becomes unattached from it. (2011-01-01)
- Nim Deathmantle’s color-changing and type-changing effects override the equipped creature’s previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. (2011-01-01)
- Nim Deathmantle causes the equipped creature to be a black Zombie even if it didn’t return that creature to the battlefield from the graveyard. (2011-01-01)
- Once Nim Deathmantle becomes unattached from a creature, its color-changing and type-changing effects stop affecting that creature. The creature will no longer be black and will no longer be a Zombie (unless its printed characteristics or some other effects still cause it to be black and/or a Zombie, of course). This is true even if Nim Deathmantle returned that creature to the battlefield from the graveyard. (2011-01-01)
- You choose whether to pay {4} as Nim Deathmantle’s second ability resolves. Although players may respond to this ability, once it begins to resolve and you decide whether to pay, it’s too late for players to respond. (2011-01-01)
- If the nontoken creature that caused Nim Deathmantle’s second ability to trigger is somehow removed from your graveyard before that ability resolves, you may still pay {4} as it resolves. Even if you do, however, no card will be returned to the battlefield. (2011-01-01)
- Nim Deathmantle’s second ability may return a card it can’t equip to the battlefield. For example, if a nontoken artifact that’s become a creature is put into your graveyard from the battlefield, Nim Deathmantle’s second ability triggers. If you pay {4} as it resolves, you’ll return that card to the battlefield. However, Nim Deathmantle can’t equip it, so Nim Deathmantle remains attached to whatever it was already equipping (or, if it was unattached, it remains so). The same is true if a nontoken creature with protection from artifacts is put into your graveyard from the battlefield, for example. (2011-01-01)
- If multiple nontoken creatures are put into your graveyard from the battlefield at the same time, Nim Deathmantle’s second ability triggers that many times. You put the triggered abilities on the stack in any order, so you’ll determine in which order they resolve. If you pay {4} more than once, each card you paid {4} for will end up on the battlefield under your control, and Nim Deathmantle will end up attached to the last card that returned to the battlefield this way that it could equip. (2011-01-01)