Magister sphinx {4}{W}{U}{B}
Créature-artefact : sphinx
Vol
Quand le Magister sphinx arrive sur le champ de bataille, le total de points de vie d'un joueur ciblé devient 10.
« Ces mondes sont tous plongés dans les ténèbres de l'ignorance. Je vais les éduquer. Ils devront m'écouter ou mourir. »
5/5
Illustrated by Steven Belledin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Magister sphinx:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- This ability is not optional. (2009-02-01)
- For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly. (2009-02-01)
- In a Two-Headed Giant game, this ability basically causes the team’s life total to become 10, but only the targeted player is considered to have actually gained or lost life. (2010-06-15)