Gloom {2}{B}
Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Illustrated by Dan Frazier
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Gloom:
- The extra mana is not considered part of the activation cost. It is a separate cost. (2004-10-04)
- The additional mana is paid at the same time the spell/ability is cast/activated. (2004-10-04)
- The extra mana is part of the total cost, so cost reducers can be applied to this cost. (2004-10-04)
- Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text. (2016-06-08)