Campamento ghitu
Tierra
El Campamento ghitu entra en juego girado.
{T}: Agrega {R} a tu reserva de maná.
{1}{R}: El Campamento ghitu se convierte en una criatura Guerrero roja 2/1 con la habilidad de dañar primero hasta el final del turno. Sigue siendo una tierra. (Hace daño de combate antes que las criaturas sin la habilidad de dañar primero.)
Illustrated by John Avon
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Campamento ghitu:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)
- Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply. (2009-10-01)