Feenkonklave
Land
Das Feenkonklave kommt getappt ins Spiel.
{T}: Erhöhe deinen Manavorrat um {U}.
{1}{U}: Das Feenkonklave wird zu einer 2/1 blauen Feenwesen-Kreatur mit Flugfähigkeit bis zum Ende des Zuges. Es ist immer noch ein Land. (Es kann außer von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.)
Illustrated by Stephan Martiniere
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Feenkonklave:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. (2008-08-01)
- Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply. (2009-10-01)