辛格氏吸血鬼 {3}{B}{B}
生物~吸血鬼
飞行(只有具飞行或延势异能的生物才能阻挡它。)
每当本回合中曾受到辛格氏吸血鬼伤害的生物置入坟墓场时,在辛格氏吸血鬼上放置一个+1/+1指示物。
帝国兴落,邪恶永存。
4/4
Illustrated by Kev Walker
- Standard
- Not Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 辛格氏吸血鬼:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter. (2007-07-15)
- Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into. (2011-09-22)
- If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves. (2011-09-22)