Water Gun Balloon Game {2}
Artifact
As Water Gun Balloon Game enters, each player puts a pop! counter on “0.”
Whenever a player casts a spell, move that player’s pop! counter up one.
Whenever a player’s pop! counter hits “5,” that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to “0.”
Illustrated by Ralph Horsley
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Water Gun Balloon Game, UNF #538 |
Giant Teddy Bear Token, TUND #5 |
Prints | USD | EUR | TIX |
---|---|---|---|
Unfinity | ✶ $0.13 | ||
Unsanctioned | $0.11 | €0.28 | |
Unhinged | $0.84 | €0.48 | |
View all prints → |
Toolbox
Buy This Card
Notes and Rules Information for Water Gun Balloon Game:
- In a game with more than two players, players can use paper and pencil to track where their pop! counter is. That is, the tracker located in Water Gun Balloon Game’s art is fun, but not required to work. (2020-02-29)
- Pink joins gold and every eye color imaginable in the set of colors in silver-bordered Magic games. (2020-02-29)
- The pop! counters are considered to be on the inherent tracker in Water Gun Balloon Game’s art, not on the permanent itself. Those counters can’t be removed or moved to another permanent. Similarly, if you proliferate, you can’t add more pop! counters to Water Gun Balloon Game. (2020-02-29)