![Swiftfoot Boots (Outlaws of Thunder Junction Commander #268) Swiftfoot Boots (Outlaws of Thunder Junction Commander #268)](https://cards.scryfall.io/large/front/0/4/04a76643-1703-4fab-8dce-7725490bc2af.jpg?1712354904)
Swiftfoot Boots {2}
Artifact — Equipment
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control.)
Equip {1}
“There is great wisdom in rushing headlong into combat … if you’re prepared.”
—Kenjek, captain of the Thousand Swords
Illustrated by Svetlin Velinov
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Swiftfoot Boots:
- If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn. (2018-03-16)