![Light 'Em Up (Streets of New Capenna #113) Light 'Em Up (Streets of New Capenna #113)](https://cards.scryfall.io/large/front/e/e/ee31d56a-9b7e-4de0-81cb-3b7c76b6fbd5.jpg?1664411622)
Light 'Em Up {1}{R}
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Light ‘Em Up deals 2 damage to target creature or planeswalker.
Watermark: Maestros
Illustrated by Tony Foti
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Light 'Em Up:
- Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater.” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.” (2022-04-29)
- You may sacrifice only one creature to pay a spell's casualty cost, and you copy the spell only once. (2022-04-29)
- If you pay the casualty cost of a spell, the copy will resolve before the original spell. (2022-04-29)
- The copy of the spell is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger. (2022-04-29)