Haze of Rage {1}{R}
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Illustrated by Paolo Parente
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Haze of Rage:
- Haze of Rage affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0. (2021-03-19)
- Each time you cast Haze of Rage in a turn, its storm ability will trigger. Each spell you cast before it will be considered when determining how many copies are created, but previous times you created copies of a spell will not. (2021-03-19)
- The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn. (2022-12-08)
- Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability. (2022-12-08)
- A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies. (2022-12-08)
- The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack. (2022-12-08)