Griffin Aerie {1}{W}
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When griffins started nesting atop the northern tower, the castellan worried they’d be a nuisance. Instead, they took the entire castle under their protection.
Illustrated by Milivoj Ćeran
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Griffin Token, TM21 #3 |
Griffin Aerie, M21 #22 |
Prints | USD | EUR | TIX |
---|---|---|---|
Wilds of Eldraine: Enchanting Tales | $0.06 | €0.10 | 0.04 |
The List | $0.17 | ||
Core Set 2021 | $0.07 | €0.14 | 0.03 |
View all prints → |
Toolbox
Buy This Card
Notes and Rules Information for Griffin Aerie:
- You create just one Griffin token, no matter how much life you've gained past 3 life. (2020-06-23)
- Griffin Aerie's ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained. (2020-06-23)
- If you haven't gained 3 life by the time your end step begins, Griffin Aerie's ability won't trigger at all. (2020-06-23)