Ethereal Guidance {2}{W}
Sorcery
Creatures you control get +2/+1 until end of turn.
“The call of the Blessed Sleep is not so strong as the call to protect those in need.”
—Saint Traft
Illustrated by Ben Maier
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Ethereal Guidance:
- The set of creatures affected by Ethereal Guidance is determined as the spell resolves. Creatures you begin to control later in the turn won’t get +2/+1. (2016-04-08)