Discovery {1}{U/B}
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Dispersal {3}{U}{B}
Instant
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner’s hand, then discards a card.
Watermark: Dimir
Illustrated by Mark Behm
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Discovery // Dispersal:
- When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard. (2018-10-05)
- You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions. (2018-10-05)
- If an opponent controls only lands as Dispersal resolves, that player won’t return any permanent to their hand. They’ll still discard a card. (2018-10-05)
- If a permanent has {X} in its mana cost, X is considered to be 0. (2018-10-05)
- As Dispersal resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a nonland permanent they control with the highest mana cost among those permanents, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are returned at the same time. Next, each opponent in the same order chooses a card in hand without revealing it, then the chosen cards are discarded at the same time. (2018-10-05)