Next 60 Last Page
Next 60

1 – 60 of 1,190 cards where the color identity ≤ R and (the set is “all” or the set is “hml” or the set is “ice” or the set is “fem” or the set is “drk” or the set is “leg” or the set is “atq” or the set is “arn” or the set is “leb” or the block is “mmq” or the block is “usg” …

About Face {R}

Instant

Switch target creature’s power and toughness until end of turn.

Acidic Soil {2}{R}

Sorcery

Acidic Soil deals damage to each player equal to the number of lands they control.

Active Volcano {R}

Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner’s hand.

Aerathi Berserker {2}{R}{R}{R}

Creature — Human Berserker

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

2/4
Aether Flash {2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

Aether Sting {3}{R}

Enchantment

Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.

Aftershock {2}{R}{R}

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Aggression {2}{R}

Enchantment — Aura

Enchant non-Wall creature

Enchanted creature has first strike and trample.

At the beginning of the end step of enchanted creature’s controller, destroy that creature if it didn’t attack this turn.

Agility {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Aladdin {2}{R}{R}

Creature — Human Rogue

{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.

1/1
Aleatory {1}{R}

Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn’s upkeep.

Ali Baba {R}

Creature — Human Rogue

{R}: Tap target Wall.

1/1
Aliban's Tower {1}{R}

Instant

Target blocking creature gets +3/+1 until end of turn.

Ali from Cairo {2}{R}{R}

Creature — Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

0/1
Ambush {3}{R}

Instant

Blocking creatures gain first strike until end of turn.

Ambush Party {4}{R}

Creature — Human Rogue

First strike, haste

3/1
Amok {1}{R}

Enchantment

{1}, Discard a card at random: Put a +1/+1 counter on target creature.

Anaba Ancestor {1}{R}

Creature — Minotaur Spirit

{T}: Another target Minotaur creature gets +1/+1 until end of turn.

1/1
Anaba Bodyguard {3}{R}

Creature — Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

2/3
Anaba Shaman {3}{R}

Creature — Minotaur Shaman

{R}, {T}: Anaba Shaman deals 1 damage to any target.

2/2
Anaba Spirit Crafter {2}{R}{R}

Creature — Minotaur Shaman

Minotaur creatures get +1/+0.

1/3
Anarchist {4}{R}

Creature — Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

2/2
Anarchy {2}{R}{R}

Sorcery

Destroy all white permanents.

Ancient Hydra {4}{R}

Creature — Hydra

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

5/1
Ancient Runes {2}{R}

Enchantment

At the beginning of each player’s upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.

Antagonism {3}{R}

Enchantment

At the beginning of each player’s end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.

An-Zerrin Ruins {2}{R}{R}

Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don’t untap during their controllers’ untap steps.

Apocalypse {2}{R}{R}{R}

Sorcery

Exile all permanents. You discard your hand.

Arc Lightning {2}{R}

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Arc Mage {2}{R}

Creature — Human Spellshaper

{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

2/2
Arms Dealer {2}{R}

Creature — Goblin Rogue

{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

1/1
Artifact Blast {R}

Instant

Counter target artifact spell.

Atog {1}{R}

Creature — Atog

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

1/2
Avalanche {X}{2}{R}{R}

Sorcery

Destroy X target snow lands.

Avalanche Riders {3}{R}

Creature — Human Nomad

Haste

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.

2/2
Avatar of Fury {6}{R}{R}

Creature — Avatar

If an opponent controls seven or more lands, this spell costs {6} less to cast.

Flying

{R}: Avatar of Fury gets +1/+0 until end of turn.

6/6
Backdraft {1}{R}

Instant

Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.

Balduvian Barbarians {1}{R}{R}

Creature — Human Barbarian

3/2
Balduvian Horde {2}{R}{R}

Creature — Human Barbarian

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

5/5
Balduvian Hydra {X}{R}{R}

Creature — Hydra

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0/1
Balduvian War-Makers {4}{R}

Creature — Human Barbarian

Haste

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/3
Ball Lightning {R}{R}{R}

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

6/1
Barbarian Guides {2}{R}

Creature — Human Barbarian

{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner’s hand at the beginning of the next end step. (It can’t be blocked as long as defending player controls a snow land of that type.)

1/2
Barbed Field {2}{R}{R}

Enchantment — Aura

Enchant land

Enchanted land has “{T}: This land deals 1 damage to any target.”

Barbed Sliver {2}{R}

Creature — Sliver

All Sliver creatures have “{2}: This creature gets +1/+0 until end of turn.”

2/2
Barreling Attack {2}{R}{R}

Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

Battle Frenzy {2}{R}

Instant

Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.

Battle Rampart {2}{R}

Creature — Wall

Defender

{T}: Target creature gains haste until end of turn.

1/3
Battle Squadron {3}{R}{R}

Creature — Goblin

Flying

Battle Squadron’s power and toughness are each equal to the number of creatures you control.

*/*
Beasts of Bogardan {4}{R}

Creature — Beast

Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

3/3
Bedlam {2}{R}{R}

Enchantment

Creatures can’t block.

Bestial Fury {2}{R}

Enchantment — Aura

Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn’s upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Betrothed of Fire {1}{R}

Enchantment — Aura

Enchant creature

Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.

Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

Bird Maiden {2}{R}

Creature — Human Bird

Flying

1/2
Blaster Mage {2}{R}

Creature — Human Spellshaper

{R}, {T}, Discard a card: Destroy target Wall.

2/2
Blazing Effigy {1}{R}

Creature — Elemental

When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

0/3
Blind Fury {2}{R}{R}

Instant

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

Blistering Barrier {2}{R}

Creature — Wall

Defender (This creature can’t attack.)

5/2
Blood Frenzy {1}{R}

Instant

Cast this spell only before the combat damage step.

Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

Blood Hound {2}{R}

Creature — Dog

Whenever you’re dealt damage, you may put that many +1/+1 counters on Blood Hound.

At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

1/1
Next 60 Last Page
Next 60