1 – 60 of 1,190 cards where the color identity ≤ R and (the set is “all” or the set is “hml” or the set is “ice” or the set is “fem” or the set is “drk” or the set is “leg” or the set is “atq” or the set is “arn” or the set is “leb” or the block is “mmq” or the block is “usg” …
About Face {R}
Instant
Switch target creature’s power and toughness until end of turn.
Acidic Soil {2}{R}
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Active Volcano {R}
Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner’s hand.
Aerathi Berserker {2}{R}{R}{R}
Creature — Human Berserker
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Aether Flash {2}{R}{R}
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Aether Sting {3}{R}
Enchantment
Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
Aftershock {2}{R}{R}
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Aggression {2}{R}
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature’s controller, destroy that creature if it didn’t attack this turn.
Agility {1}{R}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Aladdin {2}{R}{R}
Creature — Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
Aleatory {1}{R}
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn’s upkeep.
Ali Baba {R}
Creature — Human Rogue
{R}: Tap target Wall.
Aliban's Tower {1}{R}
Instant
Target blocking creature gets +3/+1 until end of turn.
Ali from Cairo {2}{R}{R}
Creature — Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Ambush {3}{R}
Instant
Blocking creatures gain first strike until end of turn.
Ambush Party {4}{R}
Creature — Human Rogue
First strike, haste
Amok {1}{R}
Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Anaba Ancestor {1}{R}
Creature — Minotaur Spirit
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
Anaba Bodyguard {3}{R}
Creature — Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
Anaba Shaman {3}{R}
Creature — Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
Anaba Spirit Crafter {2}{R}{R}
Creature — Minotaur Shaman
Minotaur creatures get +1/+0.
Anarchist {4}{R}
Creature — Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Anarchy {2}{R}{R}
Sorcery
Destroy all white permanents.
Ancient Hydra {4}{R}
Creature — Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
Ancient Runes {2}{R}
Enchantment
At the beginning of each player’s upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Antagonism {3}{R}
Enchantment
At the beginning of each player’s end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
An-Zerrin Ruins {2}{R}{R}
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don’t untap during their controllers’ untap steps.
Apocalypse {2}{R}{R}{R}
Sorcery
Exile all permanents. You discard your hand.
Arc Lightning {2}{R}
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Arc Mage {2}{R}
Creature — Human Spellshaper
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
Arms Dealer {2}{R}
Creature — Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Artifact Blast {R}
Instant
Counter target artifact spell.
Atog {1}{R}
Creature — Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
Avalanche {X}{2}{R}{R}
Sorcery
Destroy X target snow lands.
Avalanche Riders {3}{R}
Creature — Human Nomad
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
Avatar of Fury {6}{R}{R}
Creature — Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast.
Flying
{R}: Avatar of Fury gets +1/+0 until end of turn.
Backdraft {1}{R}
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Balduvian Barbarians {1}{R}{R}
Creature — Human Barbarian
Balduvian Horde {2}{R}{R}
Creature — Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
Balduvian Hydra {X}{R}{R}
Creature — Hydra
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
Balduvian War-Makers {4}{R}
Creature — Human Barbarian
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Ball Lightning {R}{R}{R}
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Barbarian Guides {2}{R}
Creature — Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner’s hand at the beginning of the next end step. (It can’t be blocked as long as defending player controls a snow land of that type.)
Barbed Field {2}{R}{R}
Enchantment — Aura
Enchant land
Enchanted land has “{T}: This land deals 1 damage to any target.”
Barbed Sliver {2}{R}
Creature — Sliver
All Sliver creatures have “{2}: This creature gets +1/+0 until end of turn.”
Barreling Attack {2}{R}{R}
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Battle Frenzy {2}{R}
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Battle Rampart {2}{R}
Creature — Wall
Defender
{T}: Target creature gains haste until end of turn.
Battle Squadron {3}{R}{R}
Creature — Goblin
Flying
Battle Squadron’s power and toughness are each equal to the number of creatures you control.
Beasts of Bogardan {4}{R}
Creature — Beast
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
Bedlam {2}{R}{R}
Enchantment
Creatures can’t block.
Bestial Fury {2}{R}
Enchantment — Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Betrothed of Fire {1}{R}
Enchantment — Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Bird Maiden {2}{R}
Creature — Human Bird
Flying
Blaster Mage {2}{R}
Creature — Human Spellshaper
{R}, {T}, Discard a card: Destroy target Wall.
Blazing Effigy {1}{R}
Creature — Elemental
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
Blind Fury {2}{R}{R}
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Blistering Barrier {2}{R}
Creature — Wall
Defender (This creature can’t attack.)
Blood Frenzy {1}{R}
Instant
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Blood Hound {2}{R}
Creature — Dog
Whenever you’re dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.