The Grand Tour (Mystery Booster Playtest Cards 2019 #30)

The Grand Tour {1}{U}

Instant

Exile target permanent, then put it into its owner’s hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Illustrated by Ethan Fleischer

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for The Grand Tour:
  • If the target permanent is a token, it stops at exile. It doesn’t move to any of the other zones or return to the battlefield. It does not pass Go. It does not collect two hundred mana. (2019-11-12)
  • Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. (2019-11-12)
  • No player may take actions while The Grand Tour is resolving, and any abilities that trigger while the permanent is on tour won’t be put onto the stack until The Grand Tour has finished resolving. (2019-11-12)
  • The Grand Tour does not include the command zone or zones belonging to any player other than its owner. Look for The MegaGrand Tour, coming soon. (2019-11-12)