Myr Custodian (Phyrexia: All Will Be One #235)

Myr Custodian {3}

Artifact Creature — Myr

When Myr Custodian enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)

“Myr will go where the work is. We always have. We always will.”
—Urtet, Remnant of Memnarch

2/3

Illustrated by Mark Behm

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Myr Custodian:
  • As the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices. (2023-02-04)