Knights of the Black Rose {3}{W}{B}
Creature — Human Knight
When Knights of the Black Rose enters, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
“Hail to the true queen! Long may she reign!”
4/4
Illustrated by Mark Zug
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
The Monarch Card, TMOC #46 |
Knights of the Black Rose, MOC #332 |
Prints | USD | EUR | TIX |
---|---|---|---|
March of the Machine Commander | $0.07 | €0.18 | 2.05 |
Conspiracy: Take the Crown | $0.20 | €0.20 | |
View all prints → |
Toolbox
Notes and Rules Information for Knights of the Black Rose:
- The last ability of Knights of the Black Rose will trigger even if the most recent monarch was another player, as long as you were monarch as the turn began. (2016-08-23)
- The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. (2016-08-23)
- Being the monarch carries two inherent triggered abilities. “At the beginning of the monarch's end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.” (2016-08-23)
- Abilities that trigger whenever you “become the monarch” trigger only if you aren't already the monarch. For example, if you are already the monarch as Custodi Lich enters the battlefield, its last ability won't trigger. (2016-08-23)
- If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card. (2016-08-23)