Ill-Tempered Loner {2}{R}{R}
Creature — Human Werewolf
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3
Howlpack Avenger
Color Indicator: Red Creature — Werewolf
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
Illustrated by Grzegorz Rutkowski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Ill-Tempered Loner // Howlpack Avenger, VOW #378 |
Day // Night Card, TVOW #21 |
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Notes and Rules Information for Ill-Tempered Loner // Howlpack Avenger:
- The triggered ability on each face still works even if that damage causes this creature to die. (2021-11-19)
- If the damage causes this creature to die before the triggered ability resolves, use last known information to determine whether or not this creature had abilities such as deathtouch and lifelink. If it did, those abilities will apply to the damage (2021-11-19)