Gadwick's First Duel (Wilds of Eldraine #51)

Gadwick's First Duel {1}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

II — Scry 2.

III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Illustrated by Chris Seaman

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Gadwick's First Duel:
  • If you don't choose a target for the first chapter ability, the Cursed Role token won't be created. (2023-09-01)
  • The copy created by the third chapter ability will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal. If, for any target, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). (2023-09-01)
  • The copy is created on the stack, so it's not "cast." Creating the copy won't cause abilities that trigger when a player casts a spell to trigger. (2023-09-01)
  • If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X. (2023-09-01)
  • You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though the same costs were paid for the copy too. (2023-09-01)
  • If the spell has damage divided as it was put onto the stack, the division can't be changed for the copy, although the targets receiving that damage still can. The same is true of spells that distribute counters. (2023-09-01)
  • Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves. (2023-09-01)
  • Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability. (2023-09-01)
  • If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner's graveyard. This is a state-based action. (2023-09-01)
  • If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners' graveyards. (2023-09-01)
  • A permanent can have multiple Roles attached to it if each one is controlled by a different player. (2023-09-01)
  • Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Role token won't be created. (2023-09-01)
  • In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created. (2023-09-01)
  • Hexproof and shroud won't prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn't target it. (2023-09-01)
  • Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the "Virtue and Valor" Commander Deck. (2023-09-01)