Sword of Forge and Frontier {3}
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
Illustrated by Scott Murphy
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
- TCGplayer (Get 10% back) $6.57 Foil (Get 10% back) ✶ $8.40
- Buy on Cardmarket €5.94 Buy foil on Cardmarket ✶ €8.03
- Buy on Cardhoarder 0.48
* Through December 2, earn 10% store credit when you buy any singles product on TCGplayer. See store for final prices.
Notes and Rules Information for Sword of Forge and Frontier:
- You must follow all normal timing rules for a card you play using Sword of Forge and Frontier's second ability and, if it's a spell, you must pay its costs to cast it. (2023-02-04)
- The effect that allows you to play an additional land that turn is cumulative with other effects that do so, including itself. If the second ability triggers multiple times in the same turn, perhaps because there were multiple combats, you will be able to play that many additional lands. (2023-02-04)
- If the equipped creature somehow deals combat damage to a player on an opponent's turn, the second ability will trigger. You'll be able to cast cards you exile if timing rules allow (so, instants, mostly), but you won't be able to play a land that turn. (2023-02-04)