The Great Henge (Tales of Middle-earth Commander #348)

The Great Henge {7}{G}{G} The Party Tree

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Illustrated by Jeremy Paillotin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for The Great Henge:
  • The first step of casting a spell is to move it to the stack. If this causes the greatest power among creatures you control to change, that new power will be used to determine the cost reduction. (2019-10-04)
  • Once you determine the cost to cast The Great Henge, you may activate mana abilities to pay that cost. If the greatest power among creatures you control changes while activating mana abilities, the cost to cast The Great Henge remains what you previously determined. (2019-10-04)
  • Once The Great Henge's last ability has triggered, you'll draw a card even if you can't put a +1/+1 counter on the creature for some reason (most likely because it has left the battlefield). (2019-10-04)
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was. (2019-10-04)
  • The cost reduction ability reduces only the generic mana in the relic's cost. The colored mana must still be paid. (2019-10-04)
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much a relic's cost is reduced. (2019-10-04)