Sejiri Steppe (Duel Decks: Knights vs. Dragons #36)

Sejiri Steppe

Land

Sejiri Steppe enters tapped.

When Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.

Illustrated by Anthony Francisco

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny