Pointy Finger of Doom {4}
Artifact
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
“I would have made a ‘Spin-The-Bottle’ joke if I thought anyone reading this had ever played the game.”
—Bucky, flavor text writer
Illustrated by Martina Pilcerova
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
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Notes and Rules Information for Pointy Finger of Doom:
- Pointy Finger of Doom must rotate at least 360 degrees to count. There is no penalty for failing to spin it properly other than you must try again. (2020-02-29)
- Pointy Finger of Doom won’t destroy itself, even though it is very close to itself. (2020-02-29)
- Once the Finger starts spinning, no permanents can be moved until after the ability completely resolves. (2020-02-29)
- If you create a token that’s a copy of Pointy Finger of Doom, spin whatever object you’re using to represent the token. Do not use living beings to represent the token. (2020-02-29)