Path of Annihilation (Modern Horizons 3 #165)

Path of Annihilation {3}{G}

Enchantment

Devoid (This card has no color.)

When Path of Annihilation enters, create two 0/1 colorless Eldrazi Spawn creature tokens with “Sacrifice this creature: Add {C}.”

Eldrazi you control have “{T}: Add one mana of any color.”

Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.

Illustrated by Ben Hill

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Path of Annihilation:
  • In the rare case where Path of Annihilation is an Eldrazi, it will grant itself the ability "{T}: Add one mana of any color." (2024-06-07)
  • Path of Annihilation's last ability resolves before the spell that causes it to trigger. The ability will resolve even if that spell is countered or otherwise leaves the stack. (2024-06-07)
  • A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost. (2024-06-07)
  • Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless. (2024-06-07)
  • Devoid works in all zones, not just on the battlefield. (2024-06-07)
  • If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid. (2024-06-07)
  • Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black. (2024-06-07)