Overrun {2}{G}{G}{G}
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)
Nature doesn’t walk.
Illustrated by Carl Critchlow
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Overrun:
- Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn. (2009-10-01)