Make Your Own Luck {3}{G}{U}
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Illustrated by Chris Seaman
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Make Your Own Luck, OTJ #371 |
Plot Card, TOTJ #20 |
Prints | USD | EUR | TIX |
---|---|---|---|
Outlaws of Thunder Junction #218 | $0.15 | €0.08 | 0.01 |
Outlaws of Thunder Junction #371 | $0.96 | ||
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