Loot, the Key to Everything {G}{U}{R}
Legendary Creature — Beast Noble
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
The vault’s ultimate prize wasn’t exactly what Kellan had imagined.
1/2
Illustrated by Rudy Siswanto
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Loot, the Key to Everything:
- The value of X is determined as Loot's last ability resolves. (2024-04-12)
- The card types that could appear among your nonland permanents are artifact, battle, creature, enchantment, kindred, and planeswalker. (2024-04-12)
- Lands are disregarded when calculating the value of X. For example, if you control an artifact land but no other artifacts, artifact won't count toward the value of X. (2024-04-12)
- You pay all costs and follow all normal timing rules for cards played from exile with Loot's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-04-12)