Kruin Outlaw {1}{R}{R}
Creature — Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2/2
Terror of Kruin Pass
Color Indicator: Red Creature — Werewolf
Double strike
Werewolves you control have menace. (They can’t be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
3/3
Illustrated by David Rapoza
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Innistrad Checklist Card, TISD #13 |
Kruin Outlaw // Terror of Kruin Pass, SIS #42 |
Prints | USD | EUR | TIX |
---|---|---|---|
Shadows of the Past | |||
Innistrad | $0.98 | €1.53 | 0.02 |
View all prints → |
Toolbox
Notes and Rules Information for Kruin Outlaw // Terror of Kruin Pass:
- If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked. (2011-09-22)
- For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)