Eelectrocute {1}{R}
Instant
Eelectrocute deals 2 damage to any target.
You may cast Eelectrocute from your graveyard as long as you’ve rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
The midway’s games aren’t so much rigged as they are insulated and grounded.
Illustrated by Dave Greco
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Eelectrocute:
- If you cast Eelectrocute from your graveyard, you still pay its costs. (2022-10-07)
- If you cast Eelectrocute from your graveyard using another permission, you won’t exile it instead (unless that permission also states that you exile it). (2022-10-07)
- For the last ability, it doesn’t matter how many pips the die you rolled a 6 on had, whether that was a six-sided die or a d20. As long as you rolled a 6 on any die that turn, you may cast Eelectrocute from your graveyard. (2022-10-07)