Desert Warfare {3}{G}
Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
Illustrated by Alexandre Honoré
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Sand Warrior Token, TM3C #23 |
Desert Warfare, M3C #116 |
Prints | USD | EUR | TIX |
---|---|---|---|
Modern Horizons 3 Commander #64 | $0.31 | 0.39 | |
Modern Horizons 3 Commander #116 | $0.14 | €0.46 | 0.29 |
View all prints → |
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Notes and Rules Information for Desert Warfare:
- Desert Warfare's first ability won't return any Deserts that you sacrificed or that were put into your graveyard from your hand or library before Desert Warfare entered the battlefield. (2024-06-07)
- If the Desert leaves your graveyard before the delayed triggered ability created by Desert Warfare's first ability resolves, that Desert won't be put onto the battlefield from its new zone when that ability resolves. (2024-06-07)