Brotherhood Outcast (Fallout #12)

Brotherhood Outcast {2}{W}

Creature — Human Soldier

When Brotherhood Outcast enters, choose one —

• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.

• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

3/2

Illustrated by Brian Valeza

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Brotherhood Outcast:
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone. (2024-03-08)
  • Shield counters don’t prevent players from sacrificing creatures. (2024-03-08)
  • Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a creature. (2024-03-08)
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed. (2024-03-08)
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed. (2024-03-08)
  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch. (2024-03-08)
  • “Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal. (2024-03-08)