Argoth, Sanctum of Nature
Land
Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Illustrated by Cristi Balanescu
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Titania, Voice of Gaea, BRO #193 |
Titania, Gaea Incarnate, BRO #256b |
Argoth, Sanctum of Nature, BRO #256a |
Bear Token, TBRO #2 |
Prints | USD | EUR | TIX |
---|---|---|---|
The Brothers' War Promos | ✶ $6.79 | ||
The Brothers' War | $1.65 | 0.02 | |
View all prints → |
Toolbox
Buy This Card
Notes and Rules Information for Argoth, Sanctum of Nature:
- Titania, Gaea Incarnate's last ability doesn't have a duration, which means that the land remains a creature indefinitely. (2022-10-14)
- You can activate the ability multiple times targeting the same land to add more counters. (2022-10-14)
- When a pair of cards are melded, the result is a single creature that's represented by two cards. If the melded creature dies, both cards are put into your graveyard. As it leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of your library, you choose their relative order. (2022-10-14)
- One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with one of those names, you select one object with that name to exile. (2022-10-14)
- When two cards are exiled and melded, they each leave the battlefield, then return together as one new object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent. (2022-10-14)
- Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile. (2022-10-14)
- While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up. (2022-10-14)
- While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face. (2022-10-14)
- Note that the permanent represented by the combined back faces has a color indicator. (2022-10-14)
- The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0. (2022-10-14)
- A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times. (2022-10-14)
- If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards. (2022-10-14)
- In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered. (2022-10-14)