Animate Object (Unfinity #33)

Animate Object {4}{U}

Sorcery

You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Tap beverages with extreme caution.

Illustrated by Greg Staples

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Animate Object:
  • Animate Object has received a minor update to its wording to add a word that we probably should have had there from the outset. Oopsie. The resulting creature is a token. If it leaves the battlefield, the game object ceases to exist. The actual object presumably continues to exist (Wizards of the Coast makes no claims, promises, or guarantees that ordinary household objects may not disappear into the fathomless void at any spacetime). (2022-10-07)
  • For the purposes of this card, an inanimate object is one not currently being used in the game. It must be small enough to be practical. You must legally be allowed to possess it. We really do mean inanimate, as in “not alive.” Why do I feel the need to be more specific? Not even formerly alive. Like a deck box or something. (2022-10-07)
  • If you use a Magic card, ignore all its in-game qualities, including art. The creature doesn’t have its printed name, any of its printed text, etc. It’s the same as if you had used a five of spades. (2022-10-07)
  • If you use a five of spades, or any other object with numbers or text, ignore those numbers and text. The creature initially has only the characteristics given to it by the stickers you put onto it. (2022-10-07)
  • If you animate a hat, the resulting creature is not wearing a hat. Being a hat is not the same as wearing a hat or having a hat. (2022-10-07)