Aethersnatch {4}{U}{U}
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
“You were saying?”
Illustrated by Aaron Miller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Aethersnatch:
- Aethersnatch can target any spell, even one without targets. (2015-11-04)
- If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves. (2015-11-04)
- You may change any or none of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target unchanged (even if the current target is illegal). Notably, if you were originally chosen as a “target opponent” for a spell you gain control with Aethersnatch, you are now an illegal target as you aren’t your own opponent. (2015-11-04)
- Combat damage dealt by a commander is tracked without regard to who controlled the commander at the time it dealt damage. For example, say a commander deals 10 combat damage to a player, leaves the battlefield, is recast, and you gain control of it with Aethersnatch. If it deals another 11 combat damage to that same player, they will lose the game. (2015-11-04)
- If you gain control of a commander spell, the commander’s owner chooses whether to put it in the command zone if it later leaves the battlefield. (2015-11-04)