9061 – 9120 of 9,495 cards where the card could crunch after “balefiredragon” and the card could crunch before “throughthebreach” and it’s legal in Vintage and the card was not in “ptk” and the cards aren’t on the Reserved List and the card types exclude “planeswalker”

Lightning Hounds {2}{R}{R}

Creature — Dog

First strike

3/2
Lightning Rift {1}{R}

Enchantment

Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.

Lightning Rift {1}{R}

Enchantment

Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.

Lightning Serpent {X}{R}

Creature — Elemental Serpent

Trample, haste

Lightning Serpent enters with X +1/+0 counters on it.

At the beginning of the end step, sacrifice Lightning Serpent.

2/1
Lightning Spear {1}{R}

Artifact — Equipment

Equipped creature gets +1/+0 and has trample.

{2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target.

Equip {1}

Lightning Strike {1}{R}

Instant

Lightning Strike deals 3 damage to any target.

Lightning Strike {1}{R}

Instant

Lightning Strike deals 3 damage to any target.

Light Up the Night {X}{R}

Sorcery

Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.

Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can’t be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Lizard Blades {1}{R}

Artifact Creature — Equipment Lizard

Double strike

Equipped creature has double strike.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

1/1
Lord of Shatterskull Pass {3}{R}

Creature — Minotaur Shaman

Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-5

6/6

LEVEL 6+

6/6

Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.

3/3
Lovisa Coldeyes {3}{R}{R}

Legendary Creature — Human

Each creature that’s a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

3/3
Lovisa Ojosfríos {3}{R}{R}

Legendary Creature — Human

Each creature that’s a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

3/3
Lowland Giant {2}{R}{R}

Creature — Giant

4/3
Lowland Oaf {3}{R}

Creature — Giant Warrior

{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

3/3
Loyal Apprentice {1}{R}

Creature — Human Artificer

Haste

Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

2/1
Mad Prophet {3}{R}

Creature — Human Shaman

Haste

{T}, Discard a card: Draw a card.

2/2
Mad Prophet {3}{R}

Creature — Human Shaman

Haste

{T}, Discard a card: Draw a card.

2/2
Magda, Brazen Outlaw {1}{R}

Legendary Creature — Dwarf Berserker

Other Dwarves you control get +1/+0.

Whenever a Dwarf you control becomes tapped, create a Treasure token.

Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

2/1
Mage il-Vec {2}{R}

Creature — Human Wizard

{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.

2/2
Magma Jet {1}{R}

Instant

Magma Jet deals 2 damage to any target. Scry 2.

Magma Jet {1}{R}

Instant

Magma Jet deals 2 damage to any target. Scry 2.

Magmaquake {X}{R}{R}

Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

Magmaroth {3}{R}

Creature — Elemental

At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.

Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.

5/5
Magmasaur {3}{R}{R}

Creature — Elemental Dinosaur

Magmasaur enters with five +1/+1 counters on it.

At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don’t, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

0/0
Fragmentado de magma {3}{R}

Creature — Sliver

All Slivers have “{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield.”

3/3
Magma Spray {R}

Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Magma Spray {R}

Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Magmatic Channeler {1}{R}

Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3
Magmatic Chasm {1}{R}

Sorcery

Creatures without flying can’t block this turn.

Magmatic Sinkhole {5}{R}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

Magnetic Mountain {1}{R}{R}

Enchantment

Blue creatures don’t untap during their controllers’ untap steps.

At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.

Montaña magnética {1}{R}{R}

Enchantment

Blue creatures don’t untap during their controllers’ untap steps.

At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.

Magus of the Wheel {2}{R}

Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

3/3
Make Mischief {2}{R}

Sorcery

Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has “When this creature dies, it deals 1 damage to any target.”

Manabarbs {3}{R}

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Manabarbs {3}{R}

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Barbelures de mana {3}{R}

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Manabarbs {3}{R}

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Choc de mana {R}

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players’ coins come up heads on the same flip.

Choque de maná {R}

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players’ coins come up heads on the same flip.

Mana Flare {2}{R}

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Mana Flare {2}{R}

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Mana Flare {2}{R}

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Mana Flare {2}{R}

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Mana Flare {2}{R}

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Manaform Hellkite {2}{R}{R}

Creature — Dragon

Flying

Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

4/4
Maniacal Rage {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can’t block.

Maniacal Rage {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can’t block.

March of Reckless Joy {X}{R}

Instant

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.

Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

Mardu Blazebringer {2}{R}

Creature — Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

4/4
Markov Enforcer {4}{R}{R}

Creature — Vampire Soldier

Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls.

Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

6/6
Mechanized Warfare {1}{R}{R}

Enchantment

If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Merchant of the Vale {2}{R}

Creature — Human Peasant

{2}{R}, Discard a card: Draw a card.

2/3
Haggle {R}

Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

Meteor Blast {X}{R}{R}{R}

Sorcery

Meteor Blast deals 4 damage to each of X targets.

Meteor Shower {X}{X}{R}

Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

Meteor Swarm {X}{R}{R}{R}

Sorcery

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

Mijae Djinn {R}{R}{R}

Creature — Djinn

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

6/3
Djinn mijaëne {R}{R}{R}

Creature — Djinn

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

6/3
Mirrorwing Dragon {3}{R}{R}

Creature — Dragon

Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

4/5
Mishra's Command {X}{R}

Sorcery

Choose two —

• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.

• This spell deals X damage to target creature.

• This spell deals X damage to target planeswalker.

• Target creature gets +X/+0 and gains haste until end of turn.