121 – 180 of 183 cards where the color identity ≤ GRU and the card types include “creature” and the text includes “enters the battlefield” and the text includes “creature token”

Pia Nalaar {2}{R}

Legendary Creature — Human Artificer

When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

{1}{R}: Target artifact creature gets +1/+0 until end of turn.

{1}, Sacrifice an artifact: Target creature can’t block this turn.

2/2
Precursor Golem {5}

Artifact Creature — Golem

When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

3/3
Preening Champion {2}{U}

Creature — Bird Knight

Flying

When Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token.

2/2
Prickly Pair {2}{R}

Creature — Plant Mercenary

When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

2/2
Printlifter Ooze {1}{G}

Creature — Ooze

Deathtouch

Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.

Disguise {3}{G}

2/2
Professor of Zoomancy {3}{G}

Creature — Bear Druid

When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”

4/3
Pursued Whale {5}{U}{U}

Creature — Whale

When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with “This creature can’t block” and “Creatures you control attack each combat if able.”

Spells your opponents cast that target Pursued Whale cost {3} more to cast.

8/8
Rampaging Baloths {4}{G}{G}

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

6/6
Redcap Gutter-Dweller {2}{R}{R}

Creature — Goblin Warrior

Menace

When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with “This creature can’t block.”

At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.

3/3
Regisaur Alpha {3}{R}{G}

Creature — Dinosaur

Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

4/4
Rural Recruit {3}{G}

Creature — Human Peasant

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.

1/1
Sandstorm Salvager {2}{G}

Creature — Human Artificer

When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.

{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.

1/1
Scampering Scorcher {3}{R}

Creature — Elemental

When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.)

1/1
Scion Summoner {2}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add {C}.” ({C} represents colorless mana.)

2/2
Scute Swarm {2}{G}

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of Scute Swarm instead.

1/1
Searchlight Companion {3}

Artifact Creature — Drone

Flying

When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.

1/1
Seasoned Pyromancer {1}{R}{R}

Creature — Human Shaman

When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.

{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

2/2
Sekki, Seasons' Guide {5}{G}{G}{G}

Legendary Creature — Spirit

Sekki, Seasons’ Guide enters the battlefield with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.

Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.

0/0
Shadow Puppeteers {6}{U}

Creature — Faerie Wizard

Flying, ward {2}

When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.

Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.

4/4
Siege-Gang Commander {3}{R}{R}

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

2/2
Skyline Despot {5}{R}{R}

Creature — Dragon

Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you’re the monarch, create a 5/5 red Dragon creature token with flying.

5/5
Somberwald Beastmaster {6}{G}

Creature — Human Ranger

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.

1/1
Specimen Collector {4}{U}

Creature — Vedalken Wizard

When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.

When Specimen Collector dies, create a token that’s a copy of target token you control.

2/1
Spike Breeder {3}{G}

Creature — Spike

Spike Breeder enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.

{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

0/0
Sporemound {3}{G}{G}

Creature — Fungus

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

3/3
Squirrel Dealer {G}

Creature — Raccoon Lizard Bird

When Squirrel Dealer enters the battlefield, ask a person outside the game “Do you like Squirrels?” If they do, create a 1/1 green Squirrel creature token.

1/1
Squirrel Squatters {3}{G}{G}

Creature — Squirrel

When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that’s tapped and attacking for each Attraction you’ve visited this turn.

4/4
Stangg {4}{R}{G}

Legendary Creature — Human Warrior

When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

3/4
Stangg, Echo Warrior {2}{R}{G}

Legendary Creature — Human Warrior

Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that’s a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.

3/4
Surveillance Monitor {3}{U}

Creature — Vedalken Detective

When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.

3/3
Swarming Goblins {4}{R}

Creature — Goblin

When Swarming Goblins enters the battlefield, roll a d20.

1—9 | Create a 1/1 red Goblin creature token.

10—19 | Create two of those tokens.

20 | Create three of those tokens.

4/3
Swarm Shambler {G}

Creature — Fungus Beast

Swarm Shambler enters the battlefield with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

{1}, {T}: Put a +1/+1 counter on Swarm Shambler.

0/0
Terastodon {6}{G}{G}

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9
Tetravus {6}

Artifact Creature — Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and “This creature can’t be enchanted.”

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1
The Third Doctor {2}{G}{U}

Legendary Creature — Time Lord Doctor

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

2/2
The Watcher in the Water {3}{U}{U}

Legendary Creature — Kraken

The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you draw a card during an opponent’s turn, create a 1/1 blue Tentacle creature token.

Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

9/9
Thopter Engineer {2}{R}

Creature — Human Artificer

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

1/3
Thopter Squadron {5}

Artifact Creature — Thopter

Flying

Thopter Squadron enters the battlefield with three +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

0/0
Thragtusk {4}{G}

Creature — Beast

When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

5/3
Threefold Thunderhulk {7}

Artifact Creature — Gnome

Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.

Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.

{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.

0/0
Titania, Nature's Force {4}{G}{G}

Legendary Creature — Elemental

You may play Forests from your graveyard.

Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.

Whenever an Elemental you control dies, you may mill three cards.

6/6
Titania, Protector of Argoth {3}{G}{G}

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3
Titan of Industry {4}{G}{G}{G}

Creature — Elemental

Reach, trample

When Titan of Industry enters the battlefield, choose two —

• Destroy target artifact or enchantment.

• Target player gains 5 life.

• Create a 4/4 green Rhino Warrior creature token.

• Put a shield counter on a creature you control.

7/7
Tovolar's Huntmaster {4}{G}{G}

Creature — Human Werewolf

When Tovolar’s Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

6/6
Tovolar's Packleader

Creature — Werewolf

Whenever Tovolar’s Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.

{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don’t control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7/7
Triskelavus {7}

Artifact Creature — Construct

Flying

Triskelavus enters the battlefield with three +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has “Sacrifice this creature: This creature deals 1 damage to any target.”

1/1
Turntimber Ranger {3}{G}{G}

Creature — Elf Scout Ranger Ally

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

2/2
Twin-Silk Spider {2}{G}

Creature — Spider

Reach

When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.

1/2
Uktabi Kong {5}{G}{G}{G}

Creature — Ape

Trample

When Uktabi Kong enters the battlefield, destroy all artifacts.

Tap two untapped Apes you control: Create a 1/1 green Ape creature token.

8/8
Ulasht, the Hate Seed {2}{R}{G}

Legendary Creature — Hellion Hydra

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.

{1}, Remove a +1/+1 counter from Ulasht: Choose one —

• Ulasht deals 1 damage to target creature.

• Create a 1/1 green Saproling creature token.

0/0
Undercellar Myconid {2}{G}

Creature — Fungus

Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.

{T}: Add one mana of any color.

1/2
Urza, Lord High Artificer {2}{U}{U}

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Add {U}.

{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4
Verdeloth the Ancient {4}{G}{G}

Legendary Creature — Treefolk

Kicker {X} (You may pay an additional {X} as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

4/7
Verix Bladewing {2}{R}{R}

Legendary Creature — Dragon

Kicker {3} (You may pay an additional {3} as you cast this spell.)

Flying

When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

4/4
Vital Splicer {3}{G}

Creature — Phyrexian Human Artificer

When Vital Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

{1}: Regenerate target Golem you control.

1/1
Whirler Rogue {2}{U}{U}

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can’t be blocked this turn.

2/2
Whirler Virtuoso {1}{U}{R}

Creature — Vedalken Artificer

When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.

2/3
Wing Splicer {3}{U}

Creature — Phyrexian Human Artificer

When Wing Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have flying.

1/1
Wirewood Hivemaster {1}{G}

Creature — Elf

Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.

1/1
Wolfbriar Elemental {2}{G}{G}

Creature — Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

4/4
Wolverine Riders {4}{G}{G}

Creature — Elf Warrior

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

4/4