Really Epic Punch {1}{G}
Sorcery
Target creature you control gets +2/+2 if it’s a host or has augment. Then it fights target creature you don’t control.
It smarts more than the average bear.
Watermark: Crossbreed Labs
Illustrated by Ben Wootten
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
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Notes and Rules Information for Really Epic Punch:
- You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight. (2018-01-19)
- A combined host/augment creature will get +2/+2 because it has augment. (2018-01-19)
- The +2/+2 is permanent. It doesn’t wear off as the turn ends. (2018-01-19)