Wax-Wane Witness (Bloomburrow #39)

Wax-Wane Witness {3}{W}

Creature — Bat Cleric

Flying, vigilance

Whenever you gain or lose life during your turn, Wax-Wane Witness gets +1/+0 until end of turn.

Batfolk clerics consider the cycle of light and darkness as a sacred allegory of life and death.

2/4

Illustrated by Mila Pesic

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Wax-Wane Witness:
  • Wax-Wane Witness’s last ability triggers just once for each life-gaining or life-losing event, no matter how much life was gained or lost. (2024-07-26)
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Wax-Wane Witness’s last ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. (2024-07-26)
  • If you gain or lose an amount of life “for each” of something, that life is gained or lost as one event and Wax-Wane Witness’s last ability triggers only once. (2024-07-26)
  • In a Two-Headed Giant game, life gained by your teammate won’t cause Wax-Wane Witness’s last ability to trigger even though it caused your team’s life total to increase. (2024-07-26)